Saturday, October 23, 2010

Pear Animation Project

The shader programming class I'm taking is lots of fun and lots of work. This assignment was to create a realistic-looking fruit. I chose a pear, of course, , , trying to move away from the classic "apple." Turns out three or so other students had the same idea, because we ended up with four different pear renditions. Oh, well! Who needs originality? ;)

Two videos in one post here. This first is the one I handed in at first. In the in-class review, there were several suggestions made as to its improvement. The second one reflects many of those suggestions' implementation, and will be the one that is graded in the end.
(Recommended: click through to Vimeo, just because these are pretty small views)

"Before:"

Pear Turnaround Ver.1 from Elizabeth Brayton on Vimeo.


... and "After!:"

PearAround Ver.2 from Elizabeth Brayton on Vimeo.

Improvements between the two:

  • Lighting now brings out the shape more and does not distract from the focus... namely, the pear!
  • The stem now has a texture and variation, it is also a touch thinner because the first was huge!
Those are the main changes. :D The second video is also longer, because most video players don't do "loop," which is essential to viewing a turnaround! So I faked it by doubling up the animation on the second time around.

I hope you enjoy!

~Liz


P.S. One of the upper-class Animation students was looking over the fruit from our class with my professor, and they agreed that mine was one of the best ones. Take that as you will, but it made me pretty happy! :D

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